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AI Insights · Timothy · October 2022

Top 5 Slime Games on Unified Platform in South America Q3 2022

In Q3 2022, the top slime games in South America showed varying trends in weekly downloads, revenue, and active users, with notable performances from Slime Games: ASMR Simulator and World of Slime Simulator Games.

Top 5 Slime Games on Unified Platform in South America Q3 2022

In the third quarter of 2022, the top five slime games on a unified platform in South America exhibited diverse trends in weekly downloads, revenue, and active user numbers. Here's a detailed look at the performance of these popular apps during this period.

Slime Games: ASMR Simulator from Shake It showcased a dynamic quarter. Weekly downloads peaked at around 132.9K in the first week of August, with a noticeable increase mid-quarter. Despite a general decline towards the end of the quarter, the app saw a resurgence, reaching 97.2K downloads in the last week of September. Revenue saw a steady decline from late June, starting at $247 and dropping to $68 by the end of September. Weekly active users, however, remained relatively stable, peaking at 583K in early August and ending the quarter with 455K.

World of Slime Simulator Games by Solid Apps INC experienced fluctuating metrics. Downloads saw significant spikes, with notable peaks at 8.4K in mid-September and 7.4K in the last week of September. Revenue varied, starting at $100 in late June, dipping to $46 in early August, and recovering to $131 by mid-September. Active user numbers followed a similar trend, rising from 3.5K in late June to 9.6K by the end of the quarter.

Goo: Slime simulator, ASMR from Exomind LTD showed early promise with downloads peaking at 3.4K in mid-July. However, the app did not report any downloads from August onwards. Revenue remained relatively low and stable, averaging around $28 towards the end of the quarter. Active users saw a gradual decline, starting at 18.3K in late June and ending at 12.5K by the end of September.

Fluid Simulation by Pavel Dobryakov had modest performance metrics. Downloads were highest in early September at 530, with a general decline following. Revenue fluctuated, peaking at $83 in early August but dropping to $1 by the end of September. Active users saw a gradual decrease from 1.8K in late June to 1.1K by the end of the quarter.

Virtual Slime by Cider Software LLC showed significant activity mid-quarter. Downloads spiked to 4K in mid-July but generally stayed below 300 for the rest of the period. Revenue was minimal, peaking at $14 in late June and disappearing by mid-July. Active users peaked at 6.5K in mid-July, ending the quarter at 2.1K.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022